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Pushkar Pushp

Designer + Developer > Blender, Unity, and Unreal

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Learn VR

Developed an immersive VR learning software focused on a V6 engine, utilizing Unity and Blender for development. Implemented C# programming to create interactive features, including an AI-enabled guide capable of answering user queries and providing real-time insights within the virtual environment.

Far from home: Witch's world

A mixed reality riddle game with a touch of horror, designed to run standalone on Meta Quest.

AR Based navigation

A Unity-based augmented reality (AR) map navigation application integrated with Geo AR functionality. The app leverages the Mapbox SDK to fetch and display geographical data, providing users with an immersive and interactive navigation experience through augmented reality

DIGANTA

Diganta is a co-op Spacecraft Flight Control System game, integrating advanced weapons and cooperative features in stunning Unreal Engine and Blender environments.The gameply test is out.

More projects

Hi there

I have over 3 years of experience in designing and developing games, with a focus on creating exciting content in Extended Reality (XR). My expertise lies in using C#, game design, and ensuring smooth software functionality. I have successfully led teams and tackled challenging issues to bring outstanding projects to fruition, primarily utilizing Unity 3D. If you’re interested in the tools and software I use check out my tools page.

I am passionate about pushing the limits of virtual experiences and am eager to contribute my skills to a team that is at the forefront of XR innovation.

Send me a message
Me sitting in front of a Korean Temple