Skip to main content

Tools

A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and development things.

Design

  • For all 3D modeling I use Blender. I use blender for all type of game art creation, 3D Artworks. The pipeline includes whole process of shading, modeling, UV Mapping and rendering. I also have some experience in Marvelous Designer
  • For all Environment creation and animations I use Unreal Engine 5. I'm a big fan of real-time rendering with AAA-quality visuals. No more twiddling my thumbs in a room corner while my PC is off conquering the rendering challenges – it's all about the seamless, instant gratification of top-tier graphics.
  • Figma is my primary tool for UI design and vector graphic design.
  • In my free time I love to to architecture planning, design and visualisation. I mostly use SketchUp for architectural modeling and Unreal Engine 5 for the rendering using the datasmith plugin.

Development

  • I use Visual Studio as my IDE for both Unity and Unreal Engine 5.
  • I use Unity Engine for my Game and XR Development. Unity utilizes C# as its primary programming language. I worked on windows, Android and Webgl builds.
  • For 3D product visualisation, high quality rendering and games, I use Unreal Engine 5. I worked with both Blueprints and C++. Of course because the graphical quality is higher than unity.
  • I’ve worked with Mapbox SDK with unity.
  • For Augmented reality, I’ve worked on 8th Wall. I use A-Frame as my framework for developing the AR experience.

Hardware

CPUIntel i9 13900K
GPUNVIDIA GeForce RTX 4080
MemoryXPG 32GB DDR5 4800mhz
MotherboardAsus Prime Z790-A
Monitor1440p IPS 165hz LG
VR headsetMeta quest 3
KeyboardLogitech MX Keys
MouseLogitech G403
LaptopLenovo Legion 5i (i7 10th gen)