Tools
A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and development things.
Design
- For all 3D modeling I use Blender. I use blender for all type of game art creation, 3D Artworks. The pipeline includes whole process of shading, modeling, UV Mapping and rendering. I also have some experience in Marvelous Designer
- For all Environment creation and animations I use Unreal Engine 5. I'm a big fan of real-time rendering with AAA-quality visuals. No more twiddling my thumbs in a room corner while my PC is off conquering the rendering challenges – it's all about the seamless, instant gratification of top-tier graphics.
- Figma is my primary tool for UI design and vector graphic design.
- In my free time I love to to architecture planning, design and visualisation. I mostly use SketchUp for architectural modeling and Unreal Engine 5 for the rendering using the datasmith plugin.
Development
- I use Visual Studio as my IDE for both Unity and Unreal Engine 5.
- I use Unity Engine for my Game and XR Development. Unity utilizes C# as its primary programming language. I worked on windows, Android and Webgl builds.
- For 3D product visualisation, high quality rendering and games, I use Unreal Engine 5. I worked with both Blueprints and C++. Of course because the graphical quality is higher than unity.
- I’ve worked with Mapbox SDK with unity.
- For Augmented reality, I’ve worked on 8th Wall. I use A-Frame as my framework for developing the AR experience.
Hardware
CPU | Intel i9 13900K |
---|---|
GPU | NVIDIA GeForce RTX 4080 |
Memory | XPG 32GB DDR5 4800mhz |
Motherboard | Asus Prime Z790-A |
Monitor | 1440p IPS 165hz LG |
VR headset | Meta quest 3 |
Keyboard | Logitech MX Keys |
Mouse | Logitech G403 |
Laptop | Lenovo Legion 5i (i7 10th gen) |